Set:
Return to Ravnica
Type:
Sorcery
Rarity:
Uncommon
Cost:
{U}{R}
Target creature you control gets +1/+0 until end of turn and can't be blocked this turn.Overload {3}{U}{R} (You may c...
Set:
Zendikar Rising Commander
Type:
Sorcery
Rarity:
Uncommon
Cost:
{6}{R}{G}
Treacherous Terrain deals damage to each opponent equal to the number of lands that player controls.Basic ...
Set:
Khans of Tarkir
Type:
Instant
Rarity:
Uncommon
Cost:
{G}{U}{R}
Choose one —• Target creature you control gets +1/+1 until end of turn. It fights target creature you don't control....
Set:
Kaldheim
Type:
Enchantment — Saga
Rarity:
Uncommon
Cost:
{2}{U}{B}
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — You may exchange con...
Set:
Guilds of Ravnica
Type:
Creature — Human Knight
Rarity:
Uncommon
Cost:
{R}{R}{W}{W}
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with l...
Set:
Kaldheim
Type:
Enchantment — Saga
Rarity:
Uncommon
Cost:
{G}{U}
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Mill three cards.II — R...
Set:
Kaldheim
Type:
Enchantment — Saga
Rarity:
Rare
Cost:
{1}{G}{U}
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Create a 2/2 blue Shapes...
Set:
Doctor Who
Type:
Legendary Creature — Alien Advisor
Rarity:
Rare
Cost:
{1}{U}{R}{W}
{T}: You may cast a spell with suspend from your hand. If you do, pay its suspend cost rather t...
Set:
Dragon's Maze
Type:
Sorcery // Sorcery
Rarity:
Uncommon
Cost:
{2}{B} // {2}{R}
Target player draws two cards and loses 2 life.Fuse (You may cast one or both halves of this card fr...
Set:
Fallout
Type:
Legendary Creature — Insect Mutant
Rarity:
Mythic
Cost:
{1}{B}{G}{U}
FlyingWhenever The Wise Mothman enters the battlefield or attacks, each player gets a rad counte...
Set:
War of the Spark
Type:
Instant
Rarity:
Uncommon
Cost:
{U}{B}
Choose one —• Destroy target creature with mana value 3 or less.• Return target creature to its owner's hand.
"The her...
Set:
Dragon's Maze
Type:
Instant // Instant
Rarity:
Uncommon
Cost:
{2}{U} // {1}{R}
Until end of turn, target creature loses all abilities and becomes a red Weird with base power and t...
Set:
Ultimate Masters
Type:
Instant
Rarity:
Common
Cost:
{1}{W/U}
Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '