Set:
The Infinite Forbidden
Card type:
Normal Trap
Rarity:
Common
Target 2 Effect Monsters on the field, including a "Madolche" monster; return those Effect Monsters to the hand/Extra De...
Set:
The Infinite Forbidden
Card type:
Normal Trap
Rarity:
Common
During your opponent's End Phase, if your opponent has more total cards in their hand and field than you have in your ha...
Set:
The Infinite Forbidden
Card type:
Pendulum/Effect Monster
Rarity:
Common
Attack:
200
Defense:
1800
Pendulum Effect If a monster(s) is Special Summoned by your Trap effect (excep...
Set:
The Infinite Forbidden
Card type:
Effect Monster
Rarity:
Common
Attack:
1500
Defense:
1000
You can discard 1 card, then declare 1 Attribute, except WATER; Special Summon this ca...
Set:
The Infinite Forbidden
Card type:
Fusion/Effect Monster
Rarity:
Common
Attack:
2000
Defense:
2000
1 monster equipped with a Monster Card + 1 Fiend Monster Card Must be Special S...
Set:
The Infinite Forbidden
Card type:
Normal Spell
Rarity:
Common
Target 1 face-up monster you control; equip 2 monsters with the same original name as that target from your hand, Deck,...
Set:
The Infinite Forbidden
Card type:
Effect Monster
Rarity:
Common
Attack:
2200
Defense:
2200
If this card is in your hand or GY: You can target 1 Machine monster on the field; for...
Set:
The Infinite Forbidden
Card type:
Synchro/Tuner/Effect Monster
Rarity:
Common
Attack:
1000
Defense:
1200
1 Tuner + 1 non-Tuner monster If this card is Special Summoned: You can ...
Set:
The Infinite Forbidden
Card type:
Fusion/Effect Monster
Rarity:
Common
Attack:
2100
Defense:
2600
2 Fiend monsters with the same Attribute If this card is Fusion Summoned: You c...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '