Set:
Kaladesh
Type:
Creature — Elf Druid
Rarity:
Common
Cost:
{1}{G}
When Kujar Seedsculptor enters the battlefield, put a +1/+1 counter on target creature you control.
Every leaf, tre...
Set:
Commander 2021
Type:
Creature — Hydra
Rarity:
Rare
Cost:
{4}{G}{G}
{X}{X}{G}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous...
Set:
Dominaria United
Type:
Sorcery
Rarity:
Rare
Cost:
{6}{G}
Domain — Create a 3/3 green Beast creature token for each basic land type among lands you control.{1}{G}, Discard Herd Mig...
Set:
Return to Ravnica
Type:
Sorcery
Rarity:
Common
Cost:
{7}{G}
Create a 4/4 green Rhino creature token with trample, then populate. (Create a token that's a copy of a creature token ...
Set:
Amonkhet
Type:
Creature — Naga Warrior
Rarity:
Common
Cost:
{2}{G}
You may exert Hooded Brawler as it attacks. When you do, it gets +2/+2 until end of turn. (An exerted creature w...
Set:
Innistrad: Double Feature
Type:
Creature — Human Werewolf
Rarity:
Uncommon
Cost:
{2}{G}
Trample{3}{G}: Put a +1/+1 counter on target creature.Daybound (If a player casts no spells...
Set:
Murders at Karlov Manor
Type:
Sorcery
Rarity:
Uncommon
Cost:
{G}
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
...
Set:
Murders at Karlov Manor
Type:
Creature — Elf Druid Detective
Rarity:
Uncommon
Cost:
{G}
You may choose not to untap Hedge Whisperer during your untap step.3G, T, Collect evidence ...
Set:
Khans of Tarkir
Type:
Creature — Ape
Rarity:
Common
Cost:
{5}{G}
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)Trample
Interlopers in Sulta...
Set:
Khans of Tarkir
Type:
Creature — Elk
Rarity:
Common
Cost:
{1}{G}
When Highland Game dies, you gain 2 life.
"Bring down a stag and fix its horns upon her head. This one hears the w...
Set:
Ikoria: Lair of Behemoths
Type:
Creature — Human Druid
Rarity:
Common
Cost:
{1}{G}
{T}: Add one mana of any color. Spend this mana only to cast a creature spell.
"The key to bondi...
Set:
Guilds of Ravnica
Type:
Creature — Spider
Rarity:
Common
Cost:
{2}{G}
Reach
Nearly invisible strands of web reach far beyond its lair to alert it of the approach of prey.
Set:
Amonkhet
Type:
Instant
Rarity:
Uncommon
Cost:
{G}
Target creature you control gains hexproof until end of turn. Remove all -1/-1 counters from it. (A creature with hexproof can't ...
Set:
Shadows over Innistrad
Type:
Enchantment
Rarity:
Uncommon
Cost:
{2}{G}
Flash (You may cast this spell any time you could cast an instant.)Each creature you control that's a Wolf o...
Set:
Dragons of Tarkir
Type:
Creature — Dragon
Rarity:
Uncommon
Cost:
{5}{G}
Flying, trampleMegamorph {5}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it fac...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '