Set:
Shadows over Innistrad
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{3}{G}
Enchant creatureEnchanted creature gets +3/+3.As long as enchanted creature is a Human, it has trample....
Set:
Phyrexia: All Will Be One
Type:
Creature — Phyrexian Beast
Rarity:
Rare
Cost:
{2}{G}{G}
Evolved Spinoderm enters the battlefield with four oil counters on it.Evolved Spinoderm has...
Set:
Battle for Zendikar
Type:
Sorcery
Rarity:
Common
Cost:
{1}{G}
Put two +1/+1 counters on target permanent.Awaken 4—{6}{G} (If you cast this spell for {6}{G}, also put four +1/+1 co...
Set:
Saviors of Kamigawa
Type:
Sorcery
Rarity:
Rare
Cost:
{5}{G}{G}{G}
Create a 1/1 green Snake creature token for each card in your hand.Epic (For the rest of the game, you can't cast...
Set:
Dominaria
Type:
Creature — Elf Druid
Rarity:
Uncommon
Cost:
{1}{G}
{T}: Add {G}.{T}: Add {G}{G}. Spend this mana only to cast kicked spells.
The bond between Llanowar elves and th...
Set:
Battle for Zendikar
Type:
Creature — Eldrazi Drone
Rarity:
Common
Cost:
{3}{G}
Devoid (This card has no color.)When Eyeless Watcher enters the battlefield, create two 1/1 colorles...
Set:
Scars of Mirrodin
Type:
Creature — Elf Archer
Rarity:
Common
Cost:
{G}
Reach (This creature can block creatures with flying.)Whenever Ezuri's Archers blocks a creature with flying...
Set:
Magic 2010
Type:
Creature — Antelope
Rarity:
Common
Cost:
{3}{G}
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
After the oryx dies, it...
Set:
Masters 25
Type:
Creature — Spider
Rarity:
Common
Cost:
{2}{G}
Reach (This creature can block creatures with flying.)As long as you control a red permanent, Ember Weaver gets +1/+...
Set:
Oath of the Gatewatch
Type:
Instant
Rarity:
Common
Cost:
{1}{G}
Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must b...
Set:
Zendikar Rising Commander
Type:
Creature — Elf Druid
Rarity:
Common
Cost:
{2}{G}
When Elvish Rejuvenator enters the battlefield, look at the top five cards of your library. You ma...
Set:
Tempest
Type:
Instant
Rarity:
Common
Cost:
{G}
Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.)Target cr...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '