Set:
March of the Machine
Type:
Battle — Siege
Rarity:
Rare
Cost:
{4}{B}{B}
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exil...
Set:
Outlaws of Thunder Junction
Type:
Sorcery
Rarity:
Rare
Cost:
{B}
Spree (Choose one or more additional costs.)+ 2 — Search your library for a card, then shuffle and put that card o...
Set:
Outlaws of Thunder Junction
Type:
Land — Desert
Rarity:
Common
Eroded Canyon enters the battlefield tapped.When Eroded Canyon enters the battlefield, it deals 1 damage to target opp...
Set:
Outlaws of Thunder Junction
Type:
Artifact
Rarity:
Uncommon
Cost:
{3}
Whenever you commit a crime, put a loot counter on Bandit's Haul. This ability triggers only once each turn. ...
Set:
Outlaws of Thunder Junction
Type:
Enchantment
Rarity:
Uncommon
Cost:
{1}{B}{R}
As long as it's your turn, outlaws you control have first strike. (Assassins, Mercenaries, Pirates, ...
Set:
Outlaws of Thunder Junction
Type:
Instant
Rarity:
Uncommon
Cost:
{1}{G}
Create a Treasure token. Until end of turn, up to one target creature gets +2/+2 for each Treasure you cont...
Set:
Outlaws of Thunder Junction
Type:
Creature — Cat Beast Mount
Rarity:
Uncommon
Cost:
{5}{W}
Whenever Bounding Felidar attacks while saddled, put a +1/+1 counter on each other creat...
Set:
Outlaws of Thunder Junction
Type:
Sorcery
Rarity:
Common
Cost:
{U}
Spree (Choose one or more additional costs.)+ {3} — Put a +1/+1 counter on target creature. It can't be blocked ...
Set:
Outlaws of Thunder Junction
Type:
Creature — Dwarf Artificer
Rarity:
Common
Cost:
{2}{W}
At the beginning of your end step, if you haven't cast a spell from your hand this turn an...
Set:
Outlaws of Thunder Junction
Type:
Creature — Porcupine Mount
Rarity:
Common
Cost:
{3}{R}
Whenever Quilled Charger attacks while saddled, it gets +1/+2 and gains menace until end o...
Set:
Outlaws of Thunder Junction
Type:
Creature — Human Rogue
Rarity:
Common
Cost:
{2}{B}
When Vault Plunderer enters the battlefield, target player draws a card and loses 1 life.
Kind...
Set:
Outlaws of Thunder Junction
Type:
Legendary Creature — Vampire Rogue
Rarity:
Rare
Cost:
{1}{B}
Whenever you commit a crime, put a +1/+1 counter on Vadmir, New Blood. This ability ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '