Set:
Commander 2016
Type:
Creature — Human Warrior
Rarity:
Rare
Cost:
{1}{G}
Creatures with power less than Den Protector's power can't block it.Megamorph {1}{G} (You may cast this car...
Set:
Eldritch Moon
Type:
Instant
Rarity:
Uncommon
Cost:
{2}{G}
Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't...
Set:
Ixalan
Type:
Sorcery
Rarity:
Common
Cost:
{G}
Look at the top five cards of your library. You may reveal a Dinosaur or land card from among them and put it into your hand. Put the...
Set:
Zendikar Rising
Type:
Creature — Beast
Rarity:
Common
Cost:
{3}{G}
Landfall — Whenever a land enters the battlefield under your control, Canopy Baloth gets +2/+2 until end of turn...
Set:
Fate Reforged
Type:
Sorcery
Rarity:
Uncommon
Cost:
{2}{G}
Bolster 3. (Choose a creature with the least toughness among creatures you control and put three +1/+1 counters on it.)
T...
Set:
Shadows over Innistrad
Type:
Creature — Human Shaman
Rarity:
Uncommon
Cost:
{4}{G}
Whenever a permanent you control transforms into a non-Human creature, create a 2/2 green Wolf c...
Set:
Magic 2010
Type:
Creature — Troll
Rarity:
Uncommon
Cost:
{2}{G}{G}
{G}: Regenerate Cudgel Troll. (The next time this creature would be destroyed this turn, it isn't. Instead tap i...
Set:
Iconic Masters
Type:
Creature — Rhino
Rarity:
Common
Cost:
{3}{G}
TrampleEach creature you control with a +1/+1 counter on it has trample.
The best way to calm a rampaging ceratok...
Set:
Kaladesh
Type:
Sorcery
Rarity:
Uncommon
Cost:
{2}{G}{G}
Destroy target artifact, enchantment, or land.
Sanctions, mandates, regulations . . . These things mean nothing to the natu...
Set:
Guilds of Ravnica
Type:
Instant
Rarity:
Common
Cost:
{2}{G}
Choose one —• Destroy target creature with flying.• Destroy target enchantment.
"The Dimir may look all they want. We n...
Set:
Amonkhet
Type:
Creature — Jackal Warrior
Rarity:
Rare
Cost:
{3}{G}
You may exert Champion of Rhonas as it attacks. When you do, you may put a creature card from your hand onto the...
Set:
Outlaws of Thunder Junction
Type:
Creature — Wurm
Rarity:
Rare
Cost:
{2}{G}{G}
Colossal Rattlewurm has flash as long as you control a Desert.Trample{1}{G}, Exile Colossal Rattlewu...
Set:
Outlaws of Thunder Junction
Type:
Creature — Wurm
Rarity:
Rare
Cost:
{2}{G}{G}
Colossal Rattlewurm has flash as long as you control a Desert.Trample{1}{G}, Exile Colossal Rattlewu...
Set:
Magic 2015
Type:
Creature — Rhino
Rarity:
Common
Cost:
{3}{G}{G}
Charging Rhino can't be blocked by more than one creature.
The knights of Troinir Keep took the rhino as their emb...
Set:
Commander Anthology
Type:
Creature — Elemental
Rarity:
Rare
Cost:
{2}{G}{G}{G}{G}
FlashReachWhen Cloudthresher enters the battlefield, it deals 2 damage to each creature with flyi...
Set:
Lorwyn
Type:
Creature — Elemental
Rarity:
Rare
Cost:
{2}{G}{G}{G}{G}
FlashReachWhen Cloudthresher enters the battlefield, it deals 2 damage to each creature with flying and each p...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '